Development of learning Media For English Vocabulary Games For Elementary School

Authors

  • Aida Silmi Arasy Universitas Panca Sakti Bekasi
  • Reimond Napitupulu STMA Trisakti

Keywords:

Learning English vocabulary, games mathode

Abstract

This research aims to develop game-based learning media for English vocabulary in the informatics and management engineering study program. The method used is Research and Development (R&D). The research stage includes need analysis, material development. The results of the need analysis stage are that students still find it difficult to motivate students in the teaching and learning process. At the material development stage, we produce English with quiz. Tryouts were carried out on student respondents from elemtary school. From these stages and learning English vocabulary

References

Adhariyanty, W., Dan, R., Yulia, S., Stmik, R., & Malang, A. (2018). Pengembangan Media Pembelajaran Game Kosakata Bahasa Inggris. Cakrawala Pendidikan, 37(1).

Arsyad, A. 2011. Media pembelajaran. Jakarta: Rajawali pers.

Nugrahani, F. 2017. The Development of filmbased literary materials which support character education. Cakrawala Pendidikan 36(3).

Crystal, D. 2010. A little book of language. Australia: Yale University press.

Sunarti, Rahmawati, S., & Wardani, S. 2016. Pengembangan game petualang “si bolang” sebagai media pembelajaran tematik untuk meningkatkan motivasi dan prestasi belajar siswa kelas V sekolah dasar. Cakrawala Pendidikan, 35(1).

Ermawati, E. A., Trianasari, E., & Banyuwangi, P. N. (2019). Bingo game: hidden treasure among heap of woods (the effectivity of a game in improving students' vocabulary mastery). Journal of Applied Studies in Language, 3(1), 37-42. https://doi.org/10.31940/jasl.v3i1.1159.

Liyana, A., & Kurniawan, M. (2019). Speaking Pyramid sebagai Media Pembelajaran Kosa Kata Bahasa Inggris Anak Usia 5-6 Tahun. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 3(1), 225. https://doi.org/10.31004/obsesi.v3i1.178.

Nurzaman, I., Yasbiati, Y., & Rahmattya, E. (2017). Penggunaan Permainan Pesan Gambar Berantai untuk Meningkatkan Kosakata Bahasa Inggris Anak Usia Dini. Jurnal Paud Agapedia, 1(1), 40-52. https://doi.org/10.17509/jpa.v1i1.7159.

Rizkiani, S., Bhuana, G. P., & Rizqiya, R. S. (2019). Pemanfaatan Barang Bekas Sebagai Media Pembelajaran Kosa Kata Bahasa Inggris. JURNAL CEMERLANG : Pengabdian Pada Masyarakat, 2(1), 57-70. https://doi.org/10.31540/jpm.v2i1.728.

Tri Widyahening, C. E., & Sufa, F. F. (2021). Pembelajaran Kosa Kata Bahasa Inggris dengan Media Bingo Game bagi Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(3). https://doi.org/10.31004/obsesi.v6i3.1638.

Tri Widyahening, Christiana Evy, & Rahayu, M. S. (2021). Pembelajaran Kosa Kata Bahasa Inggris dengan Media Cerita Rakyat bagi Siswa Kelas V Sekolah Dasar. Jurnal Komunikasi Pendidikan, 5(1), 108. https://doi.org/10.32585/jkp.v5i1.913.

Tri Widyahening, Ch. Evy, & Mafiah, I. (2019). Penggunaan Media Word Webs Dalam Pembelajaran Kosa Kata Bahasa Inggris Di Sdnn 01 Suruh Tasikmadu Karanganyar. ADIWIDYA, 3(2), 50-59.

Antony, J., Budi, H., & Sudaryanto, S. (2023). Determinants of Insurance Awareness and Perceived Value and Their Impact on Unit Linked Insurance Customer Retention With The COVID-19 Pandemic as Moderator. Journal of Social Science, 4(2), 483-505.

Kurniawan, Y. J., Julianto, H., & Suhartono, S. (2023). Mitigation of Travel Risk in the Special Region of Yogyakarta. Economic and Business Management International Journal (EABMIJ), 5(1), 91-106.

Nanda, A., Thayib, A., & Wijayanti, R. (2021). Customer Equity as Mediator of Customer Experience and Loyalty Relationship. Quality-Access to Success, 22(185).

Nanda, A., Soelton, M., Luiza, S., & Saratian, E. T. P. (2020, February). The effect of psychological work environment and work loads on turnover interest, work stress as an intervening variable. In 4th International Conference on Management, Economics and Business (ICMEB 2019) (pp. 225-231). Atlantis Press.

Suhartono, S., Napitupulu, R. H. M., & Sardjito, R. M. D. H. (2023). PENGUKURAN KINERJA KEUANGAN RETURN ON ASSETS (ROA) DAN RETURN ON EQUITY (ROE) BERDASARKAN PERUBAHAN LABA KOMPREHENSIF PADA PERUSAHAAN REASURANSI DI INDONESIA. JURNAL LENTERA BISNIS, 12(3), 910-921.

Rakhman, S., & Sya, A. (2022). The Performance Effectiveness of the Human Resources of the Dki Jakarta Province Bawaslu in Implementing the Prevention of 2019 Election Violations. PalArch's Journal of Archaeology of Egypt/Egyptology, 19(1), 1741-1759.

Rambe, I. S., & Rakhman, S. (2020). PRINSIP KEHATI-HATIAN DALAM PENGAWASAN PEMUTAKHIRAN DATA BERKELANJUTAN (STUDI KASUS DKI JAKARTA). KATA PENGANTAR, 2, 5.

Suhartono, S. (2023). The causality relationship between capital structure and profitability in general insurance industry in Indonesia. International Journal for Educational and Vocational Studies, 4(6).

Syamsu, N. N., Soelton, M., Nanda, A., Putra, R. L., & Pebriani, P. (2019). Bagaimanakah Konflik Peran dan Beban Kerja Mempengaruhi Kinerja Karyawan dengan Burnout sebagai Variabel Intervening. Jurnal Ilmiah Manajemen Bisnis, 5(1), 1-13.

Rakhman, S. (2023). TATA KELOLA SDM PENGAWAS PEMILU PADA PEMILU TAHUN 2024. Jurnal Bawaslu DKI, 8(1), 5-28.

Tobing, M. E., & Napitupulu, R. H. M. (2023). Analisis Hubungan Pola Asuh Orang Tua Terhadap Kemandirian Anak Dengan Spektrum Autism (ASA) Pada PAUD Biru Bangsa. Jurnal Pelita PAUD, 7(2), 257-264.

Y Halimatussa'diah & Napitupulu, R. H. M. (2023). Penerapan Metode Pembiasaan untuk Mendorong Perkembangan Kemandirian Anak. Jurnal Pelita PAUD, 8(1), 90-96.

Downloads

Published

2024-01-04

How to Cite

Arasy, A. S., & Napitupulu, R. (2024). Development of learning Media For English Vocabulary Games For Elementary School. JUTEKBIDIK : Jurnal Teknologi, Bisnis & Pendidikan, 2(1), 56–62. Retrieved from https://ejurnal-wit.ac.id/index.php/JTBP/article/view/130